I remember old games where I would have fully reinforced steel walls be able to last an entire night without suffering too much damage from the blood moon, but now i see a single zombie kind of easily break through concrete. I found it, i compared vanilla with the mod, and apparently zombies.just have always done 20 dmg per hit to all blocks (probably higher or lower dependin gon hardness, didn't see if there was some kind of Hardness modifier in there).
#Reinforced steel upgrade crafting 7dtd valmod mods
I understand, do you happen to know which XML file it is exactly? Not sure if it's the XML in the directory, or MODS or DATA That way your base can be more secure while going out looting can still be nerve racking with them busting in from all over. You could also copy a block or door that you like the look of and make a new one that can take a lot more damage. You could also, look in the materials xml to see what kind of damage each type of material can take and make your own judgment. If you download the xml fixes, I think there is the item xml which would have the original values. If you don't see a damageblock line then that means that particular creatures hand is using the value set by handmaster.
So if handzombie had a damageblock of 20 and a door had maxdamage of 200, it would take 10 hits to destroy it. There is a line under each one that is damageblock which controls how much damage to a block they do each swing. Below that is handzombie, handzombie02, and so on and so forth. Below it is handplayer if you wanted to increase your own punching damaging. In this case, handmaster is the base for all of the hands in the game. Most variations of items or blocks start with a master item.